Let me roll Sic Bo

ABSTRACT

Let Me Roll Sic Bo is a dice game blended Sic Bo with traditional craps game. It is using three regular dice (cubes). Each die has six sides and different number of spots on it (from one to six). Each player will take a turn to shoot the dice follow the clockwise. Players can wager on nine main designed betting areas to win different odds.

FIELD OF THE INVENTION

The present invention, Let Me Roll Sic Bo, relates to Sic Bo and Craps dice game. Player rolls three dice to establish the point. Player has to roll the point again to win the game.

BACKGROUND OF THE INVENTION

According to Timmons, Sir. William P., U.S. Pat. No. 6,601,848, one of the factors for determining the payout odds of a given roll is the probability of a given roll using a set number of dice, said three dice. The table below provides the probability of rolling a given number or combination of numbers using three dice. Probability of given roll using three dice 65% Returns 70% Returns 85% Returns Roll 216 rolls to player to player to player 3  1/216 139.75 150.5 182.75 4  3/216 46.15 49.7 60.35 5  6/216 22.75 24.5 29.75 6 10/216 13.39 14.42 17.51 7 15/216 8.71 9.38 11.39 8 21/216 6.04 6.5 7.89 9 25/216 4.97 5.35 6.49 10 27/216 4.55 4.9 5.95 11 27/216 4.55 4.9 5.95 12 25/216 4.97 5.35 6.49 13 21/216 6.64 6.5 7.89 14 15/216 8.71 9.38 11.39 15 10/216 13.39 14.42 17.51 16  6/216 22.77 24.5 29.75 17  3/216 46.15 49.7 60.35 18  1/216 139.75 150.5 182.75 Pair 96/216 0.81 0.88 1.06 Straight 24/216 5.2 5.6 6.8 3 of a kind  6/216 22.75 24.5 29.75 Specific 3  1/216 139.75 150.5 182.75 of a kind  7 to 10 88/216 0.95 1.02 1.24 11 to 14 88/216 0.95 1.02 1.24

The above probability of rolling a given number or combination of numbers using three dice is using on the Sic Bo dice game for a long period of time in the casino. However, players did not even get a chance to roll or shake the dice.

Sic Bo dice game requires dealer to shake the dice. Players have no control on the outcome of win or lose.

Sic Bo dice game provides only one roll bets. Players have no intention to stay a long time on the game.

The craps dice game used two standard dice. Each die has six faces with different dots from one to six. Players rolls the dice to establish the point and has to roll the same point to win the game. The varieties of betting areas provide more choice to the players for investing their wager.

The exciting part of craps game is to throw the dice. One of the players makes a monetary bet on either PASS line or DON'T PASS line or both to qualify shooting the dice. If shooter wagers on PASS line, he/she has to roll a total 7 or 11 to win the first throw, which is call “come out roll”. If the shooter rolls a total 2, 3, or 12, he/she loses the wager on PASS line.

There are three phases, such as come out roll, intermediate roll, and decision roll in craps game. There are eight main betting areas, such as, pass and don't pass, field, place, hard ways, horn, any 7, any craps and 11 and come and don't come.

SUMMARY OF THE INVENTION

The present invention combines the two dice games to create a new dice game, Let Me Roll Sic Bo. It provides better odds and easy to play as Sic Bo and contains the exciting and fun part of Craps, players are fully participating the game and having more control. All the payouts are on the layout. It reduces the confusion.

Casino provides five of dice having six faces numbered one to six for player to choose three out five. Player has to shoot the three dice simultaneously to the opposite of the table. The total numbers of dots on the up face of three dice, after they landed on the table, are use to determine the outcome of the winning on betting.

Players can bet on two dice combination out of three dice combination and three dice combination.

Players have to wager on either BIG or SMALL in order to shot the dice. Player cannot wager on both big and small.

There are nine main betting areas, Line: BIG (11, 12, 13, and 14) and SMALL (7, 8, 9, and 10), Hard Ways (a pair), two numbers, any craps (4, 5, 6, 15, 16, and 17), Field (any combinations), straight, 5 & 16, 4 &17, and triples.

The rules of Let Me Roll Sic Bo are: (a). The BIG and SMALL betting is a contract bet. They are the mandatory wagering for shooting the dice. Player cannot take it back (pick it up or lower the bet) in the process of rolling (before win or lose rolled). (b). Shooter has to shot the big or small to establish the point and shot it again to win the game. (c). On the come roll, the wagers on both big and small will lose when craps, such as, 4, 5, 6, 15, 16, and 17, and any triples rolled. (d). The hard ways betting area of Let Me Roll Sic Bo is same as place bet area in the traditional craps game. These hard way bets are off on the come out roll. After the point is established, the hard way bets will be working. They will not lose until either Big (11, 12, 13, and 14) or Small (7, 8, 9, and 10) is rolled. Hard 12, hard 10, and hard 8 will (big hard ways) lose when small (7 to 10) hits. Hard 6, hard 4, and hard 2 (small hard ways) will lose when big (11 to 14) hits. Players have the control on these bets. Player can have the hard way bets on and off anytime they want. (e). Two numbers, field (any combinations), straight, 5 & 16, 4 & 17, and any craps are one roll bet. Players can place their bet any time they want. If the numbers did not roll, the bets lost. If the numbers rolled, players would get pay. (f). The bets on triples are off on the come out roll. They are working as same as hard way bets (place bets) after the point is established. Triples 4, 5, and 6 will lose only when Small, 7, 8, 9, and 10 rolled. Triples, 1, 2, and 3, will lose only when Big, 11, 12, 13, and 14 rolled.

The payouts: casinos have the options to choose the percentage they want to hold.

-   -   1. Hard Ways: any pair, two 6s, two 5s, two 4s, two 3s, two 2s,         and two 1s, will be paid 8 to 1. The house holds about 33%         advantage.     -   2. Any two numbers will be paid 5 to 1. The house advantage is         about 16.7%.     -   3. The craps, 4 or 17, will be paid 60 to 1. The house advantage         is about 15.28%.     -   4. The craps, 5 or 16, will be paid 30 to 1. The house advantage         is about 13.89%.     -   5. The any combinations of 7, 8, 13, or 14 will be paid 2 to 1.         The house advantage is about 12.50%.     -   6. The any combinations of 9, 10, 11, or 12 will be paid I to 1.         The house advantage is about 12.50%.     -   7. The any triples will be paid 25 to 1. The house advantage is         about 30 %.     -   8. The triple will be paid 150 to 1. The house advantage is         about 30%.     -   9. Both Big and Small will be paid I to 1. The house advantage         is about 2.78%.     -   10. The straights will be paid 15 to 1. The house advantage is         about 30 %.

Equipments:

1. A crap table with Let Me Roll Sic Bo layout

A stick—to send and bring back the dice

A bowl—to hold the extra dice

A puck—mark the point

Five dice (each die has six sides and each side has white dot/dots from 1 through 6)—only three dice are use to roll.

A point recorder—optional: box man should press the three numbers to show the players what is rolled after the dice are rolled.

Crew: Four dealers (two base dealer, one stick dealer and one relief dealer)

-   -   Two supervisors: one box person and one Floor person

2. A roulette size table with Let Me Roll Sic Bo layout

A dice shaker—clear plastic bowl with a lid

A puck—mark the point

Three dice

Crew: one dealer and one supervisor

3. A Baccarat or large BJ size table with Let Me Roll Sic Bo layout

A dice shaker—clear plastic bowl with a lid

A puck—mark the point

Three dice

Crew: one dealer and one supervisor

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 Layout—for Big Let Me Roll Sic Bo (using craps table)

-   -   1. Five betting areas should be print from base dealer toward to         players in order. 8 to 1 for hard ways, 5 to 1 for two numbers,         3 to 1 for any craps, field (2 to I for any combinations of 7,         8, 13, and 14, and 1 to 1 for any combinations of 9, 10, 11, and         12), Big (the total numbers of three dices, face up, between 11         and 14) and Small (the total numbers of three dices, face up,         between 7 and 10).     -   2. Four center bet areas should be printed from box person         toward to stick dealer in order, 150 to 1 for a triple and 25 to         1 for any triples, and one roll bet areas, such as, 60 to 1 for         4 or 17, 30 to 1 for 5 or 16.     -   3. The pictures of triples, straights, hard ways, any craps, 4,         5, 16, and 17 should be print on the layout with the payouts.

FIG. 2 Layout for mini Let Me Roll Sic Bo (using Roulette size table)

-   -   1. The seat number should be printed on the layout in between         the BIG and SMALL     -   2. Six betting areas should be printed on the layout from         dealer's side toward to player's side in order. 8 to 1 for hard         ways, 15 to 1 for a straight, 5 to 1

for two numbers, 3 to 1 for any craps, field (2 to 1 for any combinations of 7, 8, 13, and 14, and I to 1 for any combinations of 9,10,11, and 12), Big (the total numbers of three dices, face up, between 11 and 14) and Small (the total numbers of three dices, face up, between 7 and 10).

-   -   3. Four betting areas should be printed on the layout from         dealer's position toward to player in order, 150 to 1 for a         triple and one roll bet areas, such as, 25 to 1 for any triples,         60 to 1 for 4 or 17, 30 to 1 for 5 or 16.

FIG. 3 Layout for mini Let Me Roll Sic Bo (using Baccarat or large BJ size table)

-   -   1. The seat number should be print in between the BIG and SMALL     -   2. From the player's position toward to dealer's side, the         betting areas should be print in order, such as, Big (the total         numbers of three dices, face up, between 11 and 14), seat         number, Small (the total numbers of three dices, face up,         between 7 and 10), 3 to 1 for any craps, 60 to 1 for 4 or 17, 25         to 1 for any triples, field (2 to 1 for any combinations of 7,         8, 13, and 14, and 1 to 1 for any combinations of 9,10,11, and         12).     -   3. Four betting areas should be printed from above 150 to 1 for         any triple toward to dealer in order, such as, 150 to 1 for a         triple and one roll bet areas, such as, 30 to 1 for 5 or 16, 15         to 1 for a straight, and 8 to 1 for a pair (hard ways).

OTHER DESCRIPTION OF THE INVENTION

The present invention, Let Me Roll Sic Bo, can be played in the casino as a variation of dice game and at home in the form of a board game. The setting for a family board game is:

(a). A pot of gold—contains different size of fake nuggets from gram to kilogram.

-   -   One one-kilogram nugget     -   Ten one-hectogram nuggets     -   Twenty fifty-decagram nuggets     -   Forty twenty-five-decagram nuggets     -   One hundred one-decagram nuggets     -   Twenty fifty-gram nuggets     -   Forty twenty-five-gram nuggets     -   Two hundred one-gram nuggets

(b). A board printed five betting areas from one end of the board to the opposite end of the board. The five betting areas should be print in order. such as, 8 to 1 for hard ways, any two numbers, 3 to 1 for any craps, field (2 to 1 for any combinations of 7, 8, 13, and 14, and 1 to 1 for any combinations of 9,10,11, and 12), Big (the total numbers of three dices, face up, between 11 and 14) and Small (the total numbers of three dices, face up, between 7 and 10). Four other betting areas should be print beside the five betting areas in order, such as, 150 to 1 for a triple and 25 to 1 for any triples, and one roll bet areas, such as, 60 to 1 for 4 or 17, 30 to 1 for 5 or 16, and 15 to 1 for a straight. The pictures of triples, straights, hard ways, any craps, 4, 5, 16, and 17 should be print on the board with the payouts.

(c). Three dice are having six faces numbered one to six.

The final goal of Let Me Roll Sic Bo board game is to obtain the Pot of Gold.

(a). One of the players should be the bank, holding the pot of gold. Other players take a turn to roll the dice and betting on the numbers.

(b). The dice should be rolled in the pot as the game is in process.

(c). The game is over when the bank is bankrupted.

The present invention, Let Me Roll Sic Bo, played in the casino, wherein the casino will be the bank. It needs four dealers (two base dealers, one stick dealer and one relief dealer) and two supervisors: one box person and one floor person to watch the game.

-   -   1. The two base dealers are responsible for all the bets on         his/her side, half of the table. It includes booking the bets,         making changes, place the hard ways and two numbers, take or pay         the bets, marking and removing the pucks from numbers called as         the points of the game, and watches the dice when they land on         his/her side.     -   2. The stick dealer is responsible for booking and placing all         the one-roll bets between Box man and stick dealer, sending the         dice, calling the total of the dice after they stopped, and         watching the base dealer on the dice landed for every roll.     -   3. Players are taking turns (clockwise) to roll the dices from         where he/she stands to the opposite side of the table. Thus,         stick dealer has to send five dices to the player on the come         out roll and make sure shooter can only pick three dices out of         five. The shooter has to roll three dices at the same time. The         stick dealer has to watch the dices and make sure three dice are         shooting to the other side of the table simultaneously.     -   4. Stick dealer has to call the point, for instance, 4, 4, 6,         the point is 14, Big, Mark the Big, 2 to 1 for 14, 5 to 1 for         four-six. Then, stick dealer has to bring the three dices back         to the center of the table, place them right in front of the box         man.     -   5. The two base dealers have to mark the point, and pay the         field if there is a bet and working bets.     -   6. The field bets, any craps and any combinations bets are         self-service betting areas. Base dealers have to pay or take the         wagers according to the point that is roll.     -   7. Stick dealer has to book all the one roll bets in the center         of the table and place them on the right spots. When one roll         bet hits, sticker dealer has to direct base dealers to pay the         patrons who won from base to stick.     -   8. When there is a winner, base dealer has to take the losing         bets first, and then pay the winner bets from base to stick.     -   9. After the point is established, both wagers on small and big         will not lose when triples and any craps rolled.     -   10. Hard way bets (place bets) could lose any time during the         intermediate roll and decision roll when either big or small         rolled. Dealer has to pay the place bet from stick to base.     -   11. The bets on triples and any triples are off on the come out         roll. If player wants them working on the come out roll, it will         work as place bet. Big triples, (4, 5, and 6) will lose when         small (7, 8, 9, and 10) is rolled. Small triples (1, 2, and 3)         will lose when there big (11, 12, 13, and 14) is rolled.     -   12. Triples and any triples will work as place bet after the         point established. They will lose when the shooter wins or lose.         Triples 4, 5, and 6 will lose only when Small, 7, 8, 9, and 10         rolled. Triples, 1, 2, and 3, will lose only when Big, 11, 12,         13, and 14 rolled.     -   13. Stick calls         -   Dealer has to verify which side the shooter is wagering on.             For example, shooter is wagered on Big.         -   Dealer has to announce that shooter is shooting from Big.

a. Come Out Roll—When there is no point, Big or Small.

-   -   1. Triple six, all bets in.     -   2. Two, three, five, total is 10, marks the small (if shooter is         wagering on small). Single the field. 5 to 1 for two-three,         two-five, and three-five. Working bets have action. (The hard 8,         hard 10, and hard 12 will lose.)     -   3. Three, five, six, total is 14, marks the big (if shooter is         wagering on big). Double the field. 5 to 1 for three-five,         five-six, and three-six. Working bets have action. (The hard 2,         hard 4, and hard 6 will lose.)     -   4. One, two, two, total is five. Five is crap, both lines (big         and small) in. Triple the any craps. 5 to 1 for one-two. Working         bets have action.

b. Intermediate Roll—When there is a point, either big or small.

-   -   1. Triple ones, all bets in. Then, stick dealer has to direct         the base dealer to pay the triple ones.     -   2. One, one, two, it is four; double the 3 to 1 for any craps,         five to one for one-two.     -   3. One, two, three, it is six; 3 to 1 for any craps, 5 to 1 for         one-two, one-three, two-three. 15 to 1 for one-two-three         straight (stick dealer has to direct the base dealer to paid the         winner.).     -   4. Six, six, four, it is sixteen; 8 to 1 for hard six, 5 to 1         for four-six.

c. Decision Roll—When there is a point, for instance, Big, and Big rolled.

-   -   1. Six, five, two, it is 13, Big, winner. Take the Small, pay         the Big, double the 13, 5 to 1 for five-six, two-six, and two         five.     -   2. Two, two, three, total is 7, Small, winner. Take the Big, pay         the Small, double the 7, 5 to 1 for two-three, 8 to 1 for hard         four.     -   3. Three, four, five, it is 12, Big, winner. Take the Small, pay         the Big, even the 12, 5 to 1 for three-four, three-five, and         four-five. Then, stick dealer has to direct base dealers to pay         the 3-4-5 straight.         For Roulette Size Table or BJ and Baccarat Size Table Let Me         Roll Sic Bo

The dealing procedure of roulette table Let Me Roll Sic Bo is same as dealing craps table Let Me Roll Sic Bo. The only different is players shake the dice in the shaker instead of shot the dice on the table. Dealer has to cover the shaker and shake the dice once before hand it to the player. Player has to shake the dice at least one time and place the shaker on the seat number. Then, dealer has to open the lid and announce the point and winner bets. 

1. A method of playing Let Me Roll Sic Bo, a blend Sic-Bo and Craps dice game, comprising the steps of: (a) Providing five of dice having six faces numbered one to six for player to choose three out five. Player should roll the three dice from one side of the table to the other side of the table (standard craps table). The total numbers of dots on the up face of three dice, after the dice are land on the table, are use to determine the outcome of the winning on betting. (b) Players can bet on two dice combination out of three dice combination and three dice combination. (c) There are nine main betting areas, Line: BIG (11, 12, 13, and 14) and SMALL (7, 8, 9, and 10), Hard Ways, two numbers, any craps, Field (any combinations), straight, 5 & 16, 4 &17, and triples. (d) Players have to wager on either BIG or SMALL in order to shot the dice. Player cannot wager on both big and small. (e) The BIG and SMALL betting is a contract bet. They are the mandatory wagering for shooting the dice. Player cannot take it back, pick it up or lower the bet, during the process of rolling. The wagers place on the line, BIG or SMALL should stay there until win or lose.
 2. A method of playing Let Me Roll Sic Bo, a blend Sic-Bo and Craps dice game, comprising the steps of: (a) On the come out roll, shooter can wage on either Big or Small to shot the dice to establish the point. (b) On the come roll, the wagers on both big and small lose when craps, such as, 4, 5, 6, 15, 16, and 17, and any triples rolled. (c) If shooter wagers on big, he/she has to roll the big to establish the point and roll the big again to win the game. If shooter wagers on small, he/she has to roll the small to establish the point and roll the small again to win the game. (d) If shooter wagers on Big, but rolls small, the shooter lost his wager on the BIG line. The wagers on SMALL line get paid. If shooter wagers on SMALL line, but rolls big, the shooter lost his wager on the SMALL line. The wagers on BIG get paid. However, the shooter still has the right to shot the dice with placing another wager on either BIG or SMALL. (e) After the point is established, which is call intermediate roll, the wagers on any number rolls will by pay. (f). Decision roll is when shooter rolls the point or the opposite of the point. Shooter will lose his/her bet and the right of shooting dice when he/she shoots the opposite point.
 3. A method of playing Let Me Roll Sic Bo, a blend Sic-Bo and Craps dice game, comprising the steps of: The hard ways betting area of Let Me Roll Sic Bo is same as place bet area in the traditional craps game. These hard way bets are off on the come out roll. After the point is established, the hard way bets will be working. They will not lose until either Big (11, 12, 13, and 14) or Small (7, 8, 9, and 10) is rolled. Hard 12, hard 10, and hard 8 will (big hard ways) lose when small (7 to 10) hits. Hard 6, hard 4, and hard 2 (small hard ways) will lose when big (11 to 14) hits. Players have the control on these bets. Player can have the hard way bets on and off anytime they want.
 4. A method of playing Let Me Roll Sic Bo, a blend Sic-Bo and Craps dice game, comprising the steps of: Two numbers, field (any combinations), straight, 5 & 16, 4 & 17, and any craps are one roll bet.
 5. A method of playing Let Me Roll Sic Bo, a blend Sic-Bo and Craps dice game, comprising the steps of: After the point is established, triples and any triples are working as same as hard way bets (place bet). Triples 4, 5, and 6 will lose only when Small, 7, 8, 9, and 10 rolled. Triples, 1, 2, and 3, will lose only when Big, 11, 12, 13, and 14 rolled.
 6. The method of claim 1, wherein said both Big and Small line bet will be paid even money. Specific 3 of a kind (triple) will be paid 150 to
 1. Any triples will be paid 25 to
 1. Any craps will be paid 3 to
 1. The 4 and 17 in any craps betting area will be pay six times of the bet. Two numbers will be paid 5 to
 1. Any combinations of 7, 8, 13, and 14 will be paid 2 to
 1. Any combinations of 9, 10, 11 and 12 will be paying even money. Four and seventeen will be paid 60 to
 1. Five and sixteen will be paid 30 to
 1. A straight will be paid 15 to
 1. 